Hey All! I have come to tell you how much I like the Prometheans. I love the way they look, the way their weapons assemble and fire, and their wall hack ability is cool too. I know not many like them, but I can't bring myself to hate these enemies. How does everyone else feel about these guys?
From a pure gameplay standpoint, I feel they're overtuned. Any more than one knight on legendary in Halo 4, it gets to be a problem. They're not so bad in 5, but a little more enemy variety would have been really nice. That being said, I did enjoy the shakeup they brought to the usual, standard fare of Alien and Flood enemies. And narratively they're pretty neat, too. (I'm not going to miss Warden Eternal any time soon, though.)
Cool concept brought down by the artstyle and absolutely ass game design, turns out fighting enemies that dont clearly show their shield status, constantly teleport/run away, and revive their most powerful units in a campaign that is really stingy on ammo is not fun
They’re great in concept but need some tuning for gameplay. The knights I think actually got a good rework in 5 and could be a template for Prometheans going forward. Like maybe the wings can be blown off watchers and they’ll still fly, but will be far less effective or perhaps a module can be added that you can shoot off so they can’t deploy hard light shields or throw grenades.
Though I guess that’s a bit more as an enemy in the series. In context to 4 I’d either limit Knights’ teleports to LoS or remove teleporting and bring back the rollerball that we saw in vidocs and was supposed to release with digsite (RIP). Watchers, like 25-50% less health, same with crawlers. Both either get too spongy or too evasive and this is more annoying since Campaign and S-Ops both have swarms of them.